Who the hell is Sedona Mills and what the hell does she have to write about? Well, Sedona is my virtual avatar on Second Life. She's been around for some time now in that virtual reality and is finally beginning to get a clue about it. At least in my humble opinion she is. So she is going to write about her ideas of Second Life, and ideas about my real life through Sedona's eyes. She's a much better writer then I.
Friday, November 8, 2013
The Future of our Virtual Selves.
Over my real life, which I consider significant but many others say I’m still just a youngster, I’ve seen technology gain so much over our lives I many times sit and wonder what the future holds. Before I begin my rant let me start with a little real life history. When I was a small child I was introduced to computers by the learning games. While I cannot remember specifically what those games were some of my oldest memories are of me being in wonderment of the sights and sounds laid out before me. I remember the joy I used to get playing what were games to me, but were actually tools teaching me about colors, shapes and numbers.
As I continued to grow computers were always in my life. My first computer was a Commodore 64. I had that computer for about eight years and over that time I learned I had a talent to be able to make it do what I wanted it to do. I learned programming, well the BASIC language that came with it and with that I found my other loves of math and science, specifically physics. As my life moved on so did my C-64 as it was replaced with my first DOS computer. A Tandy T-1000. A hand-me-down of my fathers, it had a modem thing built into it and a giant 20 MB hard drive! While that computer was simplistic even then it was a significant step up in my life. I learned a whole new world called online bulletin boards and then soon after, the World Wide Web. I became connected to a whole new community. Mostly of perverts.
Over the years I’ve seen many upgrades just to the personal computer market alone. In business and industry, and in the military computers have transformed how we work, how we live, how we entertain ourselves and how we protect ourselves. Miniature machines now capable of many things has given rise to many wonders, including virtual three-dimensional worlds like we’ve never seen before. Now virtual worlds are everywhere, from the Sims, to World of Warcraft and yes, to Second Life, probably one of the most open ended virtual environments in the world. And with it being free, everybody has the promise to start over as a better looking, cooler version of themselves.
So in the short term, what may be next for Linden Labs and Second Life in particular? One of the possibilities is that Second Life could become the next social media outlet. With the creation of Twitter. Facebook, LinkedIn and more who’s to say that Second Life could be an extension of that phenomenon? Already today avatars have Twitter accounts and Facebook pages. Social media does not only extend to the real world any longer. Eventually Linden Labs will discover new ways to earn revenue from Second Life. One day our browsers could be 3-D representations of web sites. Our avatars 3-D representations of ourselves, real or imagined, surfing the metaverse for not only virtual goods, but for real items like we do today using simple two dimensional websites. Second Life could be one of the greatest targeted-marketing opportunities in the history of advertising. But that’s just the start.
How long will we be happy being tied to our laptops or desktops? Technology advances at an incredible pace. Morre’s Law states that every two years the number of transistors on integrated circuits will double. This has held true since the 1960’s when he described the trend. While current futurists believe the law will stop around 2019, when we are creating circuits at the molecular level and can’t go any farther others believe that new technologies being worked on today will continue our advance in information processing for many years to come. But think about what that also means. We are very close now to building computer systems where size doesn’t matter. Where circuits capable of huge computations are common and nano-technology is the new engineering of the world. What does that mean to us, the Second Life avatar? Well for one thing who needs a monitor or screen? Our eyeballs themselves can become the monitor.
Head’s up displays are used today by the military and are becoming more and more common in the private sector. Pilots and soldiers use them to gain insight on strategic, tactical and battlefield conditions in a real time manner. Companies are now looking at ways to make those clunky visors move to something the general public will love. As our technology continues to shrink in size to a point where size doesn’t matter, a time will come where devices will beam the image directly onto the back of your retina using a simple set of sunglasses and a Bluetooth connection. Don’t believe me? Google is looking to launch their Video Glasses this year and Vuzix has a set of glasses that can show theater quality video using sunglasses that look fairly normal to the casual person. Oculas VR is also providing new technology that gamer developers are now looking to include in their new games that provides a total immersive experience for gamers.
Another technology that will allow us to be more mobile is the advances in wireless telecommunications. Today I can use a laptop anywhere in my home to play Second Life. The wireless network I have provides me plenty of bandwidth. But what happens when I move out of range? I’m still a prisoner in my own home when it comes to being “virtual”. But soon that will change. Today the 4G networks are providing more bandwidth, and more content to devices specifically made to leverage the technology. Not only are smart phones tied to 4G but so are tablet computers such as the Apple IPad and other media pad devices like the Amazon Kindle. While playing SL on a global commercial wireless network is on the technology fringe I see in the next five years this technology being a standard worldwide. Let’s just hope our wireless bills don’t exponentially grow too.
In the future we may have the ability to have completely augmented vision incorporating real time global wireless communications, and images sent directly to our eyes. While I can see many advantages to this in many way I also see a major disadvantage. Commercialism. Since we will be at the mercy of large corporations feeding information to us it wouldn’t take long to have that augmented vision plastering advertising on just about everything you look at. See that hot girl walking towards you, up flashes where she dances at the local strip club and at what times. Passing the hot dog stand and you see a giant wiener holding a menu up, even if you’re not hungry. Yes everywhere we look we could see signs plastered on every surface possible. Our virtual augmentation could become nothing more than another means to get the masses to spend what little free cash they have.
So to continue on our little journey to the future what else could provide us a better virtual experience? Some of the newer technologies coming out today involve how we think. Specifically how our brains control our bodies. Over the last few decades extensive study has gone into how our brains function. Not only do we have a better understanding of how our synapses work inside of the brain but also what regions of the brain perform what tasks. Today new prosthetic devices are being invented that are controlled directly by the brain waves emitted from our minds. While it takes a bit of learning from the individual to “think” how they want to limb to move the fact that we can control devices using a technique where an indirect connection to the nervous system is employed is fascinating. How would this technique be used in a newer version of virtual technology? The implications are pretty exciting!
Consider a device that is totally mobile, small enough to wear on your head like eye glasses and at the same time allows you to control the device via non-intrusive methods with your mind. No more mice, no more keyboards, no monitors, no large computers or bulky laptops, no wires, just you relaxing in that Lazy-Boy recliner, moving around in a virtual world, that only you can see, that you can control with your thoughts, in a high definition almost real-like environment. I believe that this is the next step to modern computing. Once we have achieved that technical capability not only will Second Life or whatever virtual world you roam become a much closer reality, but computing in general and connecting to others to do what we do today in a non-virtual environment will be open to us.
Conventional web pages would no longer be necessary. The internet would become a true 3-D environment. Not only for games or simulations but for conceivably anything we do. This includes our daily chores like shopping for food, or working on a new project proposal at work. Instead of just typing up words on a document or putting three dimensional drawings in a PowerPoint presentation we will be able to use simple tools like the simple prims we have today to create a virtual environment to express our ideas. Web sites will become “web sims”. Our avatars will become more of an extension of ourselves in real life and just as it is today when we play they can still be our expression of whatever fantasy we wish to portray. But does it have to stop here?
I don’t believe so. Many futurists believe not only will our technology become smaller and more compact, but with the benefit of smaller size there will come massive computing power on a scale that dwarfs today’s top microprocessors. There will be a time, probably in many of our lives where computers will have the same capability to “think” as humans. And that all past and current human knowledge will be able to be held electronically in real time. This is a point that a technological singularity would occur. Today it cannot be predicted exactly what will happen when this eventuality happens. There have been many movies like Terminator that portray a world taken over by electronic minds. Personally I don’t believe that will be the case. Even when computers are intelligent enough to write their own software, the basic premise of why an electronic intelligence exists will still need to be programmed by humans. Basically we still have control over the basic nature of an electronic intelligence. I see more a HAL type computer envisioned in 2001 A Space Odyssey being the future and not an electronic Armageddon.
With the technology of miniaturization driving computing forward it is also driving forward many advances in nanotechnology. Now you may be wondering how nanotechnology can assist in our virtual playground. Well beyond the obvious ideas of incredible lifelike video let’s really take a stab at some really whacked out ideas. One of the many and most interesting applications with nanotechnology is in the medical field. Today we have to correct most of our serious medical ailments by using technology that has been around since the dawn of human civilization. Basically we have to use a knife and cut open the body to get at whatever the doctor needs to fix. But what if we could engineer nano-bots with a specific purpose of correcting whatever medical ailment you may happen to suffer. From a broken bone to cancer, tiny machines could be injected into you to specifically move to the problem area and deal with the situation they were designed and programmed to correct. While it sounds creepy today so did the idea of putting camera’s into one’s body to get a better view creep people out not to long ago.
While using nano-bots to improve our health is a benefit, with that technology, and with the ongoing knowledge of our brains, couples with a computing power unimaginable by today’s standards, is it not within the realm of impossibility to have nano-bots build a direct electronic interface inside of our minds? To merge our thoughts, our feelings, our very being to an electronic world? Crazy you say? This is not as far off as you may think. Our children or grandchildren may very well obtain “internet connectivity implants” in their minds at a young age to assist them in learning. And think about what that does for any type of virtual existence. The true question is when the existence of being able to connect our minds directly to a networked real time virtual reality happens, is that reality truly “virtual” any longer?
Think of the games we would be able to play. Games that are so smart, games that can feel our thoughts, or our feelings so well that they could react to them. To play a game and be in that epic space fight not only would seem real to you, but it would feel real. You would experience true exhilaration of blowing up your opponent and feel true fear knowing that you yourself may be vanquished. Would you really stay and fight then or run? When we get to the point that we cannot differentiate between our real environment and a virtual one, do virtual environments then be considered real?
So are we done with our little trek down a possible future of virtual reality? Not yet. So far the premise of all of this technology revolves around us, the human race, of us living our lives in a similar manner as we do today. We are born, we grow and we learn, we work, we love, we sacrifice and raise children and eventually we die. But if we have computers that rival or exceed the human brain’s capacity to hold thought, feelings, ideas and memories and if we have the medical technology to tap into that electronically. Then what keeps us from moving our being from corporeal bodies to electronic minds? Could this be our dream of immortality personified? Think of the implications of this. If we move into an electronic world are we still ourselves? If we give up our bodies for immortality does our soul come with us? Does the inner essence of what makes us who we are follow us to the electronic realm or are we merely electronic copies of an entity that once existed in a biological form that now exists in a permanent “virtual” reality?
The future always hold wondrous marvels to be explored and found. This small look into a possible future by me is just that, a possibility. I stayed away from some of the scarier thoughts such as what corporations or governments would do if they had complete access to our minds. I hope that mankind is intelligent enough to know that above all privacy is still the one fundamental freedom humans must have to be considered human. The philosophy I’ve described here does have a utopian aspect in it for sure and with mankind’s lust for power and wealth, we have some serious evolving left to do as a species and we had better hurry. Technology is moving forward at an insane pace. The human race will need to learn how to use these advances for the betterment of mankind and not for the advancement of power and wealth for a few. The only other options we have is to reject our own technological advancements and revert back to a more simple life or to allow those in power to take us over completely and live to fulfill the dreams and desires of only the very powerful few. I hope for our children’s sake it is neither and that we have the fortitude and intelligence to embrace our technological marvels and use them wisely, virtually or otherwise.
Labels:
Opinion,
Rez Magazine,
Second Life,
Virtual Life
Wednesday, October 9, 2013
Why we Shop
I remember back in my early days of noob’lier innocence or as many of us remember, our first day in Second Life, we came to the very basic question; “Okay, I’ve learned to walk. Now where in the hell do I go to get rid of this horrid hair!” As with any new intelligent being brought to life we realize the basic need to acquire stuff early on. Now not that I’m professing that everyone that logs into Second Life is intelligent, I wouldn’t even begin to believe that. I can say that we love to have ‘stuff’.
I listen to other people while I make my way around the sims. Yes, I actually do while flashing my ass and pouring any word that finds itself in my brain out through my mouth with little to no regard. In doing so I’ve learned that people love to amass just about anything. And that is not just something we do here in Second Life. Think about it, what do you collect in your real life, or in Second Life? Or, in your World of Warcraft life, or your Eve Online life, or your Lord of the Rings Online life or in Farmville or Cityville lives? Or in the countless other games and adventures we find ourselves involved in. Now I’m not a big fan of gaming but my son is and I can say that he has accumulated more crap in those games then Fred Sanford on a buying binge! It’s in our nature to do so. Face it, we shop because we love to collect… “stuff”.
So. I guess this article is over! Why do we shop? Because we like to collect crap and horde it away! I’ll see you next month!
Okay… that was just plain silly. But it’s really that simple. I’m sure when you read the title you were like, oh my god this dizzy bitch is going to put twenty-five hundred words down on why we shop? Oh hell no I’m not! So what is this rant really about then? When I thought about that it really took me some time to think it out. Let’s go back to my original premise about why we shop in general. People love to collect “things”. And in our western real life societies just about everything we are exposed to plays to us on that premise. Whether it’s buying a car or buying sneakers, whether it’s online or offline, and whether it’s in real life or Second Life we are constantly bombarded to get our fix for more stuff.
Earlier I remarked that in the online community we have plenty of outlets to find that needed fix. Even social media on the internet is all about it. Anyone that wants to sell you something is on Facebook. Every web site you go to, including many blogs has advertising. It’s pervasive and it’s everywhere. So, really the question I should have put the title of this opinion piece to is “Why do we Shop in Second Life?”
There are many reasons people come to Second Life but I don’t believe shopping is one them. I have never heard anyone say they came to Second Life to get that hottie dress or awesome Harley. Some come to find friends or some form of companionship. Some come to get a sexual high. Some come to find themselves and given the low cost of personal exposure, see just how far they would go in just about anything if they could shackle the bonds of “respectable culture and etiquette”. There are lots of reasons why we bring ourselves initially to Second Life, but I’m pretty sure shopping isn’t one of them.
So assuming that, why do we, once we get here, make it a key aspect of this simulated world and for many a central aspect of our avatars lives? Why does Linden Labs advertise Second Life as a great shopping experience? Why is the “fashion world” so big on Second Life? And yes, why are there more clothing stores then just about anything else, including which amazes me, places of sexual fantasy on the grid? I understand we like to acquire things. It’s in our nature and I’ve pretty much established my understanding of that. But why do we use Second Life so much to also fill that need? Especially when we can go anywhere and in any environment in our collective universe and fill it there too?
That is the basic question I’m asking. If you don’t believe my hypothesis that people massively horde in Second Life then take a look at the statistics. The amount of value of goods that changes hands every month in Second Life is approximately 1.4 million dollars! The technical infrastructure of storage to store our assets that Linden Labs publishes proves that I’m not the only person with a 40,000+ item inventory. Many people I know have significantly larger inventories. Many of us use Second Life for many reasons but we also acquire much in doing so. How come?
Have you ever gone shopping in your real life for something you know you cannot afford? A new car or home perhaps? Or maybe you go to that high end clothing store and “look around”? I know I have. I love to shop in real life. I especially love to shop for clothing. So of course Second Life also gives me that outlet. I’m an easy target here. But let me explain why I love shopping. I don’t get off buying expensive clothing to say I have expensive clothing, well sometimes I do. But many times I can’t afford what I want and I don’t purchase it. But getting dressed in what little high end clothing I have and then hitting those boutiques that cater to those who can, and being pampered there is a personal high for me. To put on something I know I can’t afford, to see myself in that wonderful flowing gown gives me a rush. It’s my way of building my own fantasy.
Can I have that same look that I see in those magazine? Can I be glamorous too? Going shopping and being able to put myself into those wonderful clothes and shoes, to try them on, to feel myself in them makes me feel better about myself, who I am, what I can be, and motivates me to get myself there. Tell me you don’t do the same thing! Whether you are shopping for a new car, a new home, or even a new spouse I’m sure you imagine yourself there with that new bobble or prize. We all do it in real life. However, many of us cannot either afford it, or in some other way, maybe due to our physical appearance, or time give ourselves the luxury for such endeavors thus we really never engage in such activity.
But now we have Second Life! We have an environment where we can be exactly who and how we want to be! How we look, how we act, our gender and now for many of us, the ability to afford those wonderful things we so covet in our real lives. Whether it’s a big home, a new car, that awesome ride, or those incredible boots we now have the ability to completely fulfill that fantasy and do so without a huge investment. It’s not so much our gender or our sexual preference that drives us to shop. Those attributes may dictate what we shop for but the feeling we get when we see our avatar, our personification of ourselves, enacting out a real life fantasy gives us a similar rush, just as if we had done so in real life. Whether that fantasy is sexual or materialistic in nature, fulfilling it gives us that good feeling inside of ourselves.
Can it get better?
One of the fascinating things I love about technology in general is that it’s always getting better. In my short life I’ve seen technology vastly change how we communicate and how we entertain ourselves. In many ways it has made some of the mundane go away. Second Life is no different. While many profess that many of the recent changes in Second Life is a bane to their existence I am not one of those people. I have invested in my own personal infrastructure to take advantage of improving technology, including improvements in Second Life. I don’t profess to be crazy tech-head silly about it, but every few years I invest a little into something newer to make my experience a better one and to keep up. Many of the developments of the new viewer base code that Linden Labs opens up has provided significant improvements on how I use Second Life to keep my “stuff” organized and to have a more realistic look. Namely;
• Outfits: The ability to store links to items in our inventory has completely removed the need for a copy of an item for each outfit. In the past we stored outfits in folders and needed a copy of the specific items in those folders to make up outfits. Now we have links and can manage our inventory much better based not on now how we wear or use items, but on what those items attributes specifically are that identify them. I see a future article on how to leverage outfits and organize your clothing inventory coming soon.
• Multiple prim attachments to a single attachment point: Before multiple attachments if you wanted to wear many rings or earrings or piercings you were stuck with one item per attachment point. No more. Now we can “add” multiple items to any attachment point we wish. We can now “load up” on jewelry or fashion accessories.
• Multiple attachments to a specific clothing layer: How many times did you have both a bra and top that only had undershirt layers? You had to choose another item for an outer layer or go without. No longer are we saddled with that limitation.
• The tattoo layer: Adding this new layer and being able to attach up to five different articles has opened up a whole new world to how we present ourselves. Not only does it free up a layer for more clothing options, it releases us from having to by a huge amount of skins for each makeup look. Now we can buy that standard un-made look and then find makeup choices from other artists. It totally changes how we can present our naked selves to the world.
• The alpha layer: In the past we used “invisi-prims” to hide specific parts of our avatar that got in the way. Shoes used these heavily. Now we can add multiple alpha layer “items” just like tattoos. This has a better effect on our visual appearance as you no longer have the invisi-block showing that plagues us when we are rendered over another texture with some form of transparency.
• Mesh: While my good friend Gudrun is not a proponent of mesh because of incapable backward compatibility, I am a big fan of mesh. Yes there are limitations to it but the final presence that mesh provides is a magnitude better than anything else up to this point. Also due to the technology and how it’s implemented I now can try something on before I buy it. No more guessing how that item will look on me instead of the picture. My online shopping experience is now very similar to my real life experience. This is a wonderful technology and will improve and I for one am excited to see that happen.
The visual and modeling technology of Second Life has seen some dramatic and exciting improvements. However, what hasn’t improved significantly over the years is how the shopping experience that Linden Labs provides in its simulations happens. Today, as in the days when I first started we still have basically three options for everything we create; copy, transfer & modify. Based on the enhancements we have seen which I noted earlier these three options are sorely outdated. In next month’s rant I’ll discuss some of my ideas about how our shopping experiences could be even better with some thoughts about how to improve the viewer to make that happen.
If you have read any of my past articles you may have come to realize a common thesis to my opinions about Second Life and why we are here. We are sexual creatures by nature. Most of our early adult lives are all about acquiring a mate for one night or even for life. Shopping is no different. While many times we shop because we have to for food and necessities, when leisure time is involved our shopping usually drives us to enhance our personification of ourselves to the world around us. And in most cases to bring attention to ourselves. All of us have that primal need for sexual gratification even in small doses and in many ways we don’t consider sexual in nature. We shop to provide that need. Second Life gives us the ability to do so in our own way, and without the limitations we deal with in our real lives.
Many may come to Second Life for sexual pleasure, most don’t realize that they get fulfillment here through shopping. But I’m sure Linden Labs does.
I listen to other people while I make my way around the sims. Yes, I actually do while flashing my ass and pouring any word that finds itself in my brain out through my mouth with little to no regard. In doing so I’ve learned that people love to amass just about anything. And that is not just something we do here in Second Life. Think about it, what do you collect in your real life, or in Second Life? Or, in your World of Warcraft life, or your Eve Online life, or your Lord of the Rings Online life or in Farmville or Cityville lives? Or in the countless other games and adventures we find ourselves involved in. Now I’m not a big fan of gaming but my son is and I can say that he has accumulated more crap in those games then Fred Sanford on a buying binge! It’s in our nature to do so. Face it, we shop because we love to collect… “stuff”.
So. I guess this article is over! Why do we shop? Because we like to collect crap and horde it away! I’ll see you next month!
Okay… that was just plain silly. But it’s really that simple. I’m sure when you read the title you were like, oh my god this dizzy bitch is going to put twenty-five hundred words down on why we shop? Oh hell no I’m not! So what is this rant really about then? When I thought about that it really took me some time to think it out. Let’s go back to my original premise about why we shop in general. People love to collect “things”. And in our western real life societies just about everything we are exposed to plays to us on that premise. Whether it’s buying a car or buying sneakers, whether it’s online or offline, and whether it’s in real life or Second Life we are constantly bombarded to get our fix for more stuff.
Earlier I remarked that in the online community we have plenty of outlets to find that needed fix. Even social media on the internet is all about it. Anyone that wants to sell you something is on Facebook. Every web site you go to, including many blogs has advertising. It’s pervasive and it’s everywhere. So, really the question I should have put the title of this opinion piece to is “Why do we Shop in Second Life?”
There are many reasons people come to Second Life but I don’t believe shopping is one them. I have never heard anyone say they came to Second Life to get that hottie dress or awesome Harley. Some come to find friends or some form of companionship. Some come to get a sexual high. Some come to find themselves and given the low cost of personal exposure, see just how far they would go in just about anything if they could shackle the bonds of “respectable culture and etiquette”. There are lots of reasons why we bring ourselves initially to Second Life, but I’m pretty sure shopping isn’t one of them.
So assuming that, why do we, once we get here, make it a key aspect of this simulated world and for many a central aspect of our avatars lives? Why does Linden Labs advertise Second Life as a great shopping experience? Why is the “fashion world” so big on Second Life? And yes, why are there more clothing stores then just about anything else, including which amazes me, places of sexual fantasy on the grid? I understand we like to acquire things. It’s in our nature and I’ve pretty much established my understanding of that. But why do we use Second Life so much to also fill that need? Especially when we can go anywhere and in any environment in our collective universe and fill it there too?
That is the basic question I’m asking. If you don’t believe my hypothesis that people massively horde in Second Life then take a look at the statistics. The amount of value of goods that changes hands every month in Second Life is approximately 1.4 million dollars! The technical infrastructure of storage to store our assets that Linden Labs publishes proves that I’m not the only person with a 40,000+ item inventory. Many people I know have significantly larger inventories. Many of us use Second Life for many reasons but we also acquire much in doing so. How come?
Have you ever gone shopping in your real life for something you know you cannot afford? A new car or home perhaps? Or maybe you go to that high end clothing store and “look around”? I know I have. I love to shop in real life. I especially love to shop for clothing. So of course Second Life also gives me that outlet. I’m an easy target here. But let me explain why I love shopping. I don’t get off buying expensive clothing to say I have expensive clothing, well sometimes I do. But many times I can’t afford what I want and I don’t purchase it. But getting dressed in what little high end clothing I have and then hitting those boutiques that cater to those who can, and being pampered there is a personal high for me. To put on something I know I can’t afford, to see myself in that wonderful flowing gown gives me a rush. It’s my way of building my own fantasy.
Can I have that same look that I see in those magazine? Can I be glamorous too? Going shopping and being able to put myself into those wonderful clothes and shoes, to try them on, to feel myself in them makes me feel better about myself, who I am, what I can be, and motivates me to get myself there. Tell me you don’t do the same thing! Whether you are shopping for a new car, a new home, or even a new spouse I’m sure you imagine yourself there with that new bobble or prize. We all do it in real life. However, many of us cannot either afford it, or in some other way, maybe due to our physical appearance, or time give ourselves the luxury for such endeavors thus we really never engage in such activity.
But now we have Second Life! We have an environment where we can be exactly who and how we want to be! How we look, how we act, our gender and now for many of us, the ability to afford those wonderful things we so covet in our real lives. Whether it’s a big home, a new car, that awesome ride, or those incredible boots we now have the ability to completely fulfill that fantasy and do so without a huge investment. It’s not so much our gender or our sexual preference that drives us to shop. Those attributes may dictate what we shop for but the feeling we get when we see our avatar, our personification of ourselves, enacting out a real life fantasy gives us a similar rush, just as if we had done so in real life. Whether that fantasy is sexual or materialistic in nature, fulfilling it gives us that good feeling inside of ourselves.
Can it get better?
One of the fascinating things I love about technology in general is that it’s always getting better. In my short life I’ve seen technology vastly change how we communicate and how we entertain ourselves. In many ways it has made some of the mundane go away. Second Life is no different. While many profess that many of the recent changes in Second Life is a bane to their existence I am not one of those people. I have invested in my own personal infrastructure to take advantage of improving technology, including improvements in Second Life. I don’t profess to be crazy tech-head silly about it, but every few years I invest a little into something newer to make my experience a better one and to keep up. Many of the developments of the new viewer base code that Linden Labs opens up has provided significant improvements on how I use Second Life to keep my “stuff” organized and to have a more realistic look. Namely;
• Outfits: The ability to store links to items in our inventory has completely removed the need for a copy of an item for each outfit. In the past we stored outfits in folders and needed a copy of the specific items in those folders to make up outfits. Now we have links and can manage our inventory much better based not on now how we wear or use items, but on what those items attributes specifically are that identify them. I see a future article on how to leverage outfits and organize your clothing inventory coming soon.
• Multiple prim attachments to a single attachment point: Before multiple attachments if you wanted to wear many rings or earrings or piercings you were stuck with one item per attachment point. No more. Now we can “add” multiple items to any attachment point we wish. We can now “load up” on jewelry or fashion accessories.
• Multiple attachments to a specific clothing layer: How many times did you have both a bra and top that only had undershirt layers? You had to choose another item for an outer layer or go without. No longer are we saddled with that limitation.
• The tattoo layer: Adding this new layer and being able to attach up to five different articles has opened up a whole new world to how we present ourselves. Not only does it free up a layer for more clothing options, it releases us from having to by a huge amount of skins for each makeup look. Now we can buy that standard un-made look and then find makeup choices from other artists. It totally changes how we can present our naked selves to the world.
• The alpha layer: In the past we used “invisi-prims” to hide specific parts of our avatar that got in the way. Shoes used these heavily. Now we can add multiple alpha layer “items” just like tattoos. This has a better effect on our visual appearance as you no longer have the invisi-block showing that plagues us when we are rendered over another texture with some form of transparency.
• Mesh: While my good friend Gudrun is not a proponent of mesh because of incapable backward compatibility, I am a big fan of mesh. Yes there are limitations to it but the final presence that mesh provides is a magnitude better than anything else up to this point. Also due to the technology and how it’s implemented I now can try something on before I buy it. No more guessing how that item will look on me instead of the picture. My online shopping experience is now very similar to my real life experience. This is a wonderful technology and will improve and I for one am excited to see that happen.
The visual and modeling technology of Second Life has seen some dramatic and exciting improvements. However, what hasn’t improved significantly over the years is how the shopping experience that Linden Labs provides in its simulations happens. Today, as in the days when I first started we still have basically three options for everything we create; copy, transfer & modify. Based on the enhancements we have seen which I noted earlier these three options are sorely outdated. In next month’s rant I’ll discuss some of my ideas about how our shopping experiences could be even better with some thoughts about how to improve the viewer to make that happen.
If you have read any of my past articles you may have come to realize a common thesis to my opinions about Second Life and why we are here. We are sexual creatures by nature. Most of our early adult lives are all about acquiring a mate for one night or even for life. Shopping is no different. While many times we shop because we have to for food and necessities, when leisure time is involved our shopping usually drives us to enhance our personification of ourselves to the world around us. And in most cases to bring attention to ourselves. All of us have that primal need for sexual gratification even in small doses and in many ways we don’t consider sexual in nature. We shop to provide that need. Second Life gives us the ability to do so in our own way, and without the limitations we deal with in our real lives.
Many may come to Second Life for sexual pleasure, most don’t realize that they get fulfillment here through shopping. But I’m sure Linden Labs does.
Labels:
Opinion,
Rez Magazine,
Second Life,
Shopping
Tuesday, August 6, 2013
SO YOU WANNA BE A SL GAZILLIONAIRE!
Before you take a read on this opinion take a read of my post above in the labels called "A Dancer's Life".
*****
Let's just say that I sure was fooled when I first came to
Second Life. Making money, real money in Second Life is just as hard as making
money in the "real" world. In fact, I tend to think it's much more
difficult. While I'm sure that many people have made money in Second Life, I
tend to think most of them make enough just to pay the tier enacted by Linden
Labs, or the rent they pay to greedy landlords, or not so greedy landlords.
I have many new women coming to me asking me how to make
money in a virtual world. The biggest problem I see is that many do not have or
wish to learn the skills or make the investment that it takes to earn a virtual
living. Other than camping or becoming a skilled and lucky Zyngo player, every
money making venture requires an investment in time and capital.. which is
money for most of us.
Let take an example of a dancer, or even a club host. Many
say that either job doesn't make a lot of money. Well that's not entirely true.
I danced and brought in over one-thousand lindens a week, sometimes in a night.
Now before I get a plethora of comments about that being nothing, to a new
member of the Lindonean race, one-thousand Lindens is quite a bit of cash. So
yeah, you can make money in this virtual world. And at four-thousand Lindens a
month you have enough to invest in a small plot of Linden Land and have some
cash left over.
But before you can make that kind of cash you need to
invest. You need a decent shape. You need at least one and preferably a few top
notch skins to cover that shape. You need clothes. While freebie clothes may do
for a start. Don't expect customers to throw Lindens your way until you really
invest in good sexy lingerie and exotic wear. Hair, oh yes. Not that spiky worm
like hair.. oh no.. you need the good stuff. How about shoes, belts, jewelry
and dances!! Before you know it, you have invested at least a few thousand
lindens into your avatar to make it look good.
Now jumping on a dance pole and wiggling your ass isn't
going to get you rolling in the dough. Most people, that's men AND women, are
you ready for that too; need a little verbal stimulus. You have to be good at
getting them turned on. And not virtually turned on! You have to invoke a REAL
feeling in this person you’re wishing to extract money from. Because like you,
they know that Lindens are worth real value to. You have to give them the
feelings they came seeking you out for. And what is that feeling? You have to
find out! Does this sound easy? Let me tell you it's not. So, after dropping a
couple thousand now you have to LEARN how to turn on the person on the other
side of that avatar with your words. Are you ready to spend another valuable
resource, your time, to learn that skill?
No, even a simple job like dancing in the virtual world can
have a steep learning curve. But let's say you are open-minded. You have no
issue turning on men and women (remember, were talking about really turning
them on now, not virtually; and know that the woman you’re turning on could be
a man in real life, or vice versa). You have no moral issues about going nakie
when the coins drop into the till. Let's say you learn to emote. You know how
to start a conversation and how to keep it entertaining. You're doing
everything right and yes, you're making three-hundred to one-thousand a night.
Now what are you going to do with all of that cash?
Here is where it gets interesting. You dance to earn cash.
Why? To spend the cash of course. So you do. You spend your hard earned Lindens
on.. CLOTHES! That's right, because while you are dancing in yet that same ol'
bra n' panty set. The girl next to you is in that super-hot latex second skin
with just enough exposed to make YOU a little warm. And you want one too
because all of a sudden, she is making more tips then you. And her boots!!
Wow.. if you only had boots like that. And her hair and her skin and prim
nails.. Raggedy Ann looks better then you next to her. So you take your hard
earned money and you buy clothes. And not clothes that you can wear anywhere,
nope. You buy "stripper clothes".
Now the vicious circle is complete. You are dancing to earn
money so that you can purchase items that allow you to be a better dancer and
earn money. So, what is a dancer to do? Well there is always modeling or
escorting. Good luck with that too!
*****
Boy it sure sounds like the Sedona of yesteryear was a
fairly cynical woman! Well not
really. When I wrote that many
realizations were coming to me. An
epiphany of sorts occurred to me around the fact that no matter how hard you
work in Second Life, doing the typical jobs one does here is not going to make
you financially independent. I became a
student in the Second Life economy and I found that in reality there are two
economies in play here.
- The Linden Economy: Wealth in SL is based on the accumulation of lindens, our in-world currency. Everything can be purchased with lindens and in truth many created in-world items are very cheap or even free. But what makes this economy thrive is not the massive consumer market or the desire people have to accumulate “things”. What make this economy work is that a single Linden is incredibly cheap when compared to any real world value. Okay I hear you saying; “dammit Sed not another analogy to that other place where bad things happen! I love my fantasy!” So do I, but in comparison to real wealth, a Linden or even many of them are pretty cheap. I feel discussing the other economy will bring some light to my reasoning around this.
- The Land Economy: While everything in the linden economy is considered virtual everything dealing with the land economy is not. The big irony about our little fantasy world is that in truth, the basic existence of it still aligns to the fact that it is directly tied to real life value and wealth. In simplistic terms, the wealth you pay for your virtual land is really nothing more than you paying for computer resources. That’s right; in truth Linden Labs is nothing more than a giant, extremely advanced web hosting service and Second Life is in a sense, a social network for the anonymous.
So, the genie is out of the bottle here. You may be thinking I’m full of crap because
you can “play” in Second Life for free.
You can accumulate crap for free.
You can do everything for free in Second Life and still participate just
about fully in the environment that Linden Labs provides. And you’re correct if you look at the
investment you made AFTER you log in.
But what about before you log in?
Ask yourself this, when you purchased your computer did you think about
its capabilities? If you were logging
into our lovely virtual universe when deciding to purchase your computer I bet
you made damn sure well that it could run the SL client you use in probably the
high or the “OMG it looks so real” mode.
Because shadows are important too.
You may not realize it but what real value you invested in before
you even log into Second Life is part of the land economy too. Hopefully by now you are beginning to see my
point. The land economy is directly tied
to the real world economy! Land in
Second Life has nothing to do with the social experiment I’ve talked about in
earlier columns. Land in Second Life has
nothing to do with the virtual goodies that end up in your inventory. Land in Second Life exists so that Second
Life can exist. And EVERY single person
pays for that economy, regardless of whether you actually own, lease, rent or
use free land. Everybody pays some real
value to be a part of the Linden’s virtual 3D anonymous “Facebook”.
So do the two economies I’ve laid out have zero relationship
to each other? We all know that you can
convert Lindens to real currency and that real currency can purchase
Lindens. But is a Linden actually
considered “currency”. Linden Labs says
it’s not. They consider Lindens “tokens”
used for the transfer of virtual items in their virtual universe. Personally I disagree with that premise. I spend Lindens each month to lease land that
I can use to make a virtual home. Those
lindens are used by my land owner, converted to real capital, to lease the
server that allows my land to exist; with a tidy profit she keeps for herself
I’m sure.
So why would anyone want to become a SL gazillionaire? Most likely for the same reason I discussed
in my blog article. Because those
“tokens” are really just like the tokens I use in my real life. But we call them coins, or dollar bills. And if I made a gazillion of them in Second
Life I could probably pay for at least my bi-weekly trip to the nail
salon. Yeah, I want nails like Sedona
has now! Well, not as long. So the question came back to me. If I could get pretty nails via Second Life
how would I do it? What economy should I
invest in? Do I invest in the linden
economy or the land economy? My answer
really came down to this; how much real world financial risk am I willing to
take?
Either way I knew that any investment I made into becoming
rich in Second Life would incur a cost.
Again my blog article clearly spells this out. It could be a financial cost, or a personal
cost in time and energy spent learning skills to accomplish the task at hand to
acquire the virtual wealth I desired. If
I take the financial risk then to me, the land economy seemed the prudent
choice. I’m already in for a dime, why
not for a dollar so to speak. I’ve spent
the money to have the computer necessary to invest my time in SL, so why not
invest more in hopes of getting a return?
I did this for a while. Basically
land flipping with some financial partners and I did find it very rewarding
financially. But the costs and risk
compared to the linden economy was huge and I found I didn’t have the stomach
for it. Second Life wasn’t as much fun
for me as I always worried if my tier costs would kill any profit from my flip
if I held onto the land to long. So I
gracefully exited that scene.
I then turned to the linden side of the economy. I first looked at building content. I tried clothing, homes, anything. I even pursued scripting as I have a real
talent for computer programming. While I
feel with time and energy I could become a great creator of content, the time
involved to learn the skills and to come up with the imaginative designs
required more than my real life allowed.
And I just don’t have the patience to keep a long term vision relevant
in my priorities. I’m sure if you ask
Sky she will agree with me on that.
My last attempt was to try the typical route of starting a
club. Since SL is a big ass social
washing machine I felt a well-designed club, managed properly with just the
right theme surely would be profitable.
The club I came up with which was actually a resort was successful. We had a good sized following and anybody
that came always said they loved it there and had a great time. But two problems cropped up. The first was that running a club full time
was like having a second job. I would at
time regret logging onto SL because I knew I had to deal with personnel issues
or plan events or god forbid, do accounting.
Managing a club is work! And I
work hard enough in my real life. My
other problem was that while we got paid in linden economy currency I had to
pay out costs in land economy currency.
Since a dollar is about two-hundred and sixty times more in value then a
linden. Whatever lindens we took in made
barely made a dent in our tier costs. So
I paid a lot of my real world cash (my business partner paid a lot more) to
keep the club open and expanding. In the
end I just didn’t see the reason to pay to do something that seemed like a job
to me. So I closed the club down.
Do all of my failures, or learning experiences as I like to
call them, mean you cannot become a gazillionaire in Second Life? Absolutely you can! If you look at the first two attempts you
will see had I had the entrepreneurial spirit or patience to keep to a long
range goal I’m sure I would be hip deep in lindens by now. But since I don’t does this mean I’ll never
have any wealth in Second Life? No, I
have tremendous wealth in Second Life. My wealth
does not come in the form of financial treasure. It comes in the form of personal gain to me
as a person.
The personal gain I speak of is not Sedona’s, but of her
puppeteer, me. A couple of months back
Harry Bailey wrote an article about “What would Friday do?” Reading this article made me think about how
Sedona’s virtual life affected my own.
When I came to Second Life I strived to make Sedona’s personality my
own, but with a twist. She would be less
critical of people, more patient of them, and more understanding and caring of
others not like me. I know those traits
were inside of me I just needed to be in a place where exercising them would
produce less real emotional risk to myself.
Could I open myself up to others, be more empathetic and be that “sweet
little girl” my mother always reminded me I was?
It’s been over five years now. Sed has always been here. She has always been
active. And after reading Harry’s article
I reflected back and thought how often in my real life did I ask myself “what
would Sedona do in this situation”. My
answer was not always “the answer”. But
it always gave me pause to look at the real life situation in another
perspective. I get asked a lot how do I
keep my interest in Second Life for so long with the same avatar. I do because today I still meet great people
every day, have wonderful virtual experiences (no, not sex) with my friends,
and find amazing creations that come from peoples imagination from all over the
world. So did I ever meet my goal of
becoming a gazillionaire in Second Life?
If you say yes you’re damn right I did!
I’ve gained more personal wealth then I could ever imagine in Second Life. And I do so for less than a night out every
month. My return on my investment has
been remarkable.
I am a gazillionaire in Second Life. But in ways I didn’t even think existed.
Labels:
Finance,
Lindens,
Opinion,
Rez Magazine,
Success
Saturday, January 5, 2013
What is love in Second Life
Hello again! This is my second article for Rez
magazine. I've thought about what I
should write about this month. I've had
lots of help from friends with ideas. In
the end I felt that y’all wanted my opinion on everything Second Life. Is it because I feel my Second Life
pontification is edge of your seat must reads? No, my goal is to spark thought and
reflection. So please take my opinion
not as gospel, but as a starting point to your own reflections about this
virtual world we all inhabit. And hey,
if you want to share your opinion with me, please send me a note. I’d love to hear from you.
So yeah, what is love when it comes to Second Life? When I first posed the question to myself the first thought that came to me was those head bobbing skits that SNL put on. The skit portrays a slick bare chested fella coming up to some hapless woman with some one-liner that you've heard before, over and over again with the song “what is love” banging away in the background. The irony about this is that in many cases I've seen that same art of the pickup applied to me regardless if it’s from a man or woman avatar in our virtual world too. And yeah, in some cases the bare chest is on a woman.
In Second Life as in the SNL skit, love was not really a factor in the blossoming courtship at hand. Lust was probably the stronger motivating emotion driving many of these impending train wrecks. But sometimes, not often, but sometimes those trains heading for that cliff don’t crash and burn but explode in a frenzy of emotion. Even though the aggressor acts like a proverbial coyote painted the train tunnel on the mountain and the road runner, for reasons unknown, ran right through it. We don’t know why this miracle happens and we don’t ask. But here is the real interesting part about love in Second Life, we… are… cartoons!!
So yeah, what is love when it comes to Second Life? When I first posed the question to myself the first thought that came to me was those head bobbing skits that SNL put on. The skit portrays a slick bare chested fella coming up to some hapless woman with some one-liner that you've heard before, over and over again with the song “what is love” banging away in the background. The irony about this is that in many cases I've seen that same art of the pickup applied to me regardless if it’s from a man or woman avatar in our virtual world too. And yeah, in some cases the bare chest is on a woman.
In Second Life as in the SNL skit, love was not really a factor in the blossoming courtship at hand. Lust was probably the stronger motivating emotion driving many of these impending train wrecks. But sometimes, not often, but sometimes those trains heading for that cliff don’t crash and burn but explode in a frenzy of emotion. Even though the aggressor acts like a proverbial coyote painted the train tunnel on the mountain and the road runner, for reasons unknown, ran right through it. We don’t know why this miracle happens and we don’t ask. But here is the real interesting part about love in Second Life, we… are… cartoons!!
So what ignited that spark to draw an interest? My personal experiences in our virtual
universe always lead me to question this.
Is my avatar that sexy? Does she
interest you that much? When I’m
approached I usually get these three basic questions;
1. How old are you – My profile says I’m about five
and one-half years old. Oh you mean how
old am I in my real life?
2.Where do I live – Well I have this really nice
little 8192 sqm corner plot on a private island sim. Oh you mean where do I live in real life?
3. Am I really a woman – How can I not be a woman?
I have cleavage from my neck to my legs! Oh you are asking if I am a woman in
real life.
Don’t think of these questions as trivial. In every case when I get that unsolicited IM
and these three questions come I realize this person that wants to know about
me isn't interested in Sedona and her life.
This person is interested in Sedona’s Puppeteer, in other words, me. So this begs another question. If my avatar was not appealing visually would
this same person still contact me? I
think not. But am I wrong about my cynic
viewpoint here regarding first encounters?
The conundrum I find myself here is why does this person
want to know about my real life when the initial attraction is most likely Sed’s
physical appearance? I’m sure we can
talk about the obvious answers around the certainty of my real life womanhood
and my suitor’s issues with their own sexuality. But that discussion would lead my rant on
love off of the rails. Or would it? I’m one of those crazy people that does put a
little bit of something about my real life in my profile. I do this in hopes that I don’t get those
basic three questions that much. It doesn't help. But when I do get asked
about my real life I usually point people to my profile. And then it gets interesting!
In my profile I have a real life picture of me and yeah, I
made sure it was a nice one of me. What
usually then happens is interest in me becomes very significant, not Sedona,
but me. Sometimes the offers for sex
range from the innocuous “let me show you my place” (yeah I learned what that
really means in real life) to just a simple abrupt “I want to fuck you let’s go
now”. At this point you’re probably
asking yourself “what is this dizzy bitch Sedona trying to convey to me, get to
the point”. My point is that even though
in many cases somebody is just looking for a cheap thrill with a woman in real
life, what got their attention is Sedona the avatar and in some cases they may
be looking for more than a cheap thrill.
They may be looking for a virtual relationship and in those rare cases,
hopefully something that translates into a real life relationship.
If you think I am nuts ask a friend that is in a virtual
relationship or examine your own.
Exactly how did it start? The ice
had to be broken somehow. And I’m sure a
hot looking avatar probably helps. While
we see the avatar and that spawns the initial interest what many of us are looking
for in a virtual relationship is a real life lover. Maybe not physically, not initially but in
soul, spirit and mind what holds our attractions for each other in Second Life
is not the hot avatar. In the end the
real interest of a relationship lies in the puppeteer pulling those
strings. In many ways love in Second
Life, in the long run, is very similar to love in real life. While the eye candy is nice initially it’s
really the person inside that we all fall in love with.
So if my assumption is right, love in a relationship in
Second Life is really the same in many ways as love in a relationship in real
life and if so why do many Second Life relationships fail so quickly? Well probably because in real life they do to
and most likely for the same reasons.
People can fall out of love as quickly as they fall in love. So is there any difference in how we love
each other in Second Life in regards to how we love each other in real life? Ignoring the obvious physical differences in
how we love each other virtually (and I really hope that virtual reality solves
that problem before I get too old to not care any longer) how we fall in love
and feel for each other can feel the same for some people but not in all. One of the realities I learned early in my
second life is that there are two extremes when it comes to how people interact
with each other here. Like everything
else in the world I've given them labels.
They are the “Realist” and the “Role Player”.
Now understand I feel these are the two extremes with most
of us falling somewhere in the middle of the scale. The Realist brings their real life with them
into Second Life. They feel their avatar
is an extension of their real selves.
Many times you hear them say “Avatars have real feelings too”. This is the mark of a true realist. The Role Player on the other hand thinks of
Second Life not so much a simulation of real life social interactions but more
of a game. A place where they can be
someone they would not most likely be in real life. They look for the fantasy element in Second
Life and don’t take their virtual lives too seriously.
We all have a bit of both in each and every one of us. For me, I feel I’m about half way leaning on
the realist side. I bring my real life
into conversations. I take my
relationship with my partner Sky seriously and think about her every day in my
real life. I discuss my real life family
with my close friends and as you can tell from my writings I interchange my use
of Sedona and myself in conversation.
However, I also love the fantasy elements of Second Life. It’s not so much that I don’t have to worry
about periods or cellulite but that I can express myself in any fashion that I
wish or try just about any fantasy that would like to explore. And for those that know me they know that I have.
Everybody falls somewhere in this scale and depending where
you do can have some serious implications about how you feel about virtual
relationships. What is even more
interesting is when the role player begins a relationship with a realist. This usually ends up in disaster. Many times Sed's shoulder has had tears
applied to it from that realist who realized that their role playing partner
really didn't feel the same way they did about the relationship. While this can also happen in our real lives,
we even call those types “players”, it can usually be detected by most of us
early in the dating period. But here in
the virtual world that successful player detection can be significantly more difficult. This is where I feel love in Second Life can
be dangerous for those that don’t realize some think “it’s just a game”.
Where this becomes even more tenuous is that people in the
virtual world can take on completely different identities in the form of
alts. This has serious ramifications as
now your partner can cheat on you and there is for the most part no way you can
know or find out. For the role player
this really isn’t an issue. The pure
role player again doesn't believe the social interactions they have tie to
their own reality. Any feelings they
would portray would all be a part of the role.
However, the realist allows their feelings for their partner to migrate
into their real life. That partnership
has true meaning in their real life and carries with it the emotional baggage
similar to a true real life relationship.
In most cases the relationship is not as strong as a real life one but
in some, it can be. These can have the
potential to allow the virtual relationship to then move into the real world.
So to finish off my babbling about love let’s bring home the
bacon and talk about the variations from these extremes. One thing I see among friends and perving
profiles is that many people have relationships that are more like a “friends
with benefits” aspect. This aligns very
well to the same real world instance of the same name. In this case there is probably some realist
aspect to the relationship in that there is a mutual trust between the two sex
partners. Is love really involved? Possibly yes.
In both the virtual world and the real world many times two people that
take on this type of courtship involves one of them that is actually in love
with the other. However the other wants
to keep the relationship platonic. Most
of us know how these turn out.
Another common theme I see in the virtual world but not in
the real world as much is the three-way love affair or a slant on that theme,
open relationships. Oh sure, three-ways
are somewhat common in the real world.
But in truth the percentage of real three-way relationships is quite
small while in Second Life it’s very common when looking at it per capita. Ask around, you’ll find that open partnerships
are extremely common in our virtual world.
In both cases here I believe this phenomenon is due to a mix of the
realist and the role player coming together.
Feelings are shared between the two partners but hey, it’s not like its
actually real right? “It’s all for fun”
is usually the answer you get back if you press why the relationship the two
have is not monogamous.
Here love can be an interesting part of the equation. In many cases both partners do show affection
for each other. However one or both have
moved more to the role player side of the scale and wish to keep the partnership
open. Again this can have ramifications
if one of the partners goes along with the deal so that they can have the
relationship and really bend to the realist side. Eventually feelings can go sour as the
realist leaning partner has to deal with jealousy issues and fear of being left
alone or separated from their lover altogether.
Love in Second Life is in many ways more complex then love
in our real lives. Given that real life
love is bat shit crazy; think of all of the songs, movies, books, poems, news,
scandals, and just general drama real life love has been focused on us and it’s no
wonder virtual love often falls to the same depths of drama too. With all of the added ways people feel not
only about love in general but in how they present it in Second Life it’s a
wonder any of us can keep a relationship for months or even years. I can say I am one of those people that have
been in a long term virtual relationship with my partner Skiler for years
now. Ours is a monogamous relationship
and our rules are simple and have helped us to keep our trust and love for each
other on track. But what really has
helped us is that that our boundaries are clear and we both accept them. If either one of us feels we've crossed over
our mutual scope of love, we are sure to let the other know. So after all of my ranting here I can say from
experience that real life love and virtual love do have one thing in common for
both to flourish long term. Communication!
Labels:
Love,
Opinion,
Parterships,
Rez Magazine,
Second Life,
Sex
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